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- //
- // Avoid
- //
- // Behaviors:
- //
- // Run away from any enemy units in LOS or attacking
- // Never Attack
- //
- // Notes:
- //
- // Known Problems:
- //
-
-
- #include("Generic Movement.tai")
-
- // we shouldn't ever get into this state (avoid units don't attack), but if we do, provide an exit
- CheckRange
- {
- AlwaysTrue true(Idle)
- }
-
- #include("Generic Death.tai")
-
- Idle
- {
- TakingLightDamage true(FleeDanger)
- }
-